All Priest Builds — Which One to Pick
| Build | Weapon(s) | Playstyle | Best For |
|---|---|---|---|
| Crusader Paladin Tank Recommended for beginners | Scepter + Shield | Armor stacking, Sunlight damage, high threat. Uses Crusader's Resolve + Melting Faith + Radiance. | Co-op content where you want to tank and buff allies |
| Immortal Shield Priest Best solo build | Amun-Ra + Gorgon Rat Z's Toothpick | Smite crits reset Ram Veil for a "broken" infinite shield loop. Near-unkillable. | Solo content and group play where survivability is priority |
| Hybrid Heal-DPS | Generic priest scepter | Heals team for % of damage dealt. Uses prayers, Radiant Verdict rune heals, Beacon of Hope. | Small groups where you want both heals and DPS |
| Pure Support Healer | Scepter + Halo | Beacon of Hope, Blessing of the Fervor, minimal DPS. Full support role. | Coordinated parties where others handle all DPS |
Priest Weapons
Priest can use Scepters, Swords, Spell Books, Shields, Halos, Spears, Maces, and Crescents. Only Scepters are class-exclusive to Priest.
| Weapon | Type | Key Notes | Where to Get |
|---|---|---|---|
| Amun-Ra | Holy/magic | Required for immortal shield Synergises with Smite + Ram Veil combo. Core weapon for the infinite shield build. | High-level drop or crafted — exact source unknown |
| Gorgon Rat Z's Toothpick | Magic/fire | At rank 3: Swirling Embers increases duration of crit effects. Extends the Ram Veil shield loop uptime. | Late-game arsenal weapon — exact source unknown |
| Rehearsal Scepter | Holy/magic | Starter Priest weapon. Class-exclusive scepter type. Fine through early game. | Character creation (Priest class select) |
| Shield (any) | Block | Used in Paladin/tank builds. Luminous Bastion talent grants Sunlight on every block. | Armor database drops and dungeon rewards |
Talent Priority — Sunlight Tree
The Sunlight mechanic is the core of every Priest build. Any buff on yourself or allies gives Sunlight, which the final combo hit consumes for +60% magic damage.
| # | Talent | Effect | Why This Order |
|---|---|---|---|
| 1 | Sunlight | Any buff gives Sunlight. Final combo hit consumes it: +60% magic damage | Foundation of every Priest build. Take first. |
| 2 | Soothing Rays | 50% of Sunlight damage returns to you as self-healing | Makes you nearly self-sustaining in solo content. |
| 3 | Crusader's Resolve | Armor +4% and +8% (2 ranks). Threat from magic damage +20% and +40% | Core for tank builds. Enables high threat generation. |
| 4 | Melting Faith | Sunlight reduces enemy magic resistance and armor by 8% for 10 seconds | Debuff that amplifies the whole party's damage. |
| 5 | Radiance | Sunlight damage +12% (1 point) or +25% (2 points) | Pure damage multiplier — take 2 points for full value. |
| 6 | Luminous Bastion | Every block grants a Sunlight stack | Essential for shield+scepter paladin builds. |
| 7 | Piercing Strikes | Sunlight empowers attacks with additional magic damage | Adds flat damage on top of Sunlight proc. |
| 8 | Swift Justice | Reduces cooldown of weapon skills by 1 second | Take last — improves rotation flow but not critical early. |
Stat Priority
| Priority | Stat | Why It Matters | Target |
|---|---|---|---|
| 1 | Vitality | Core HP stat for tank-style Priest. More HP = more tanking capability. | ~400 HP at low levels |
| 2 | Faith | Primary scaling for Priest damage and healing output | Treat as main offensive stat alongside Vitality |
| 3 | Armor Stacks | Each skill and attack adds +2% armor, up to 15 stacks (25 at rank 3) | Reach 15–25 stacks during combat |
| 4 | Critical Chance | Required for Ram Veil loop — Smite must crit to reset Ram Veil cooldown | High as possible — no confirmed cap |
| 5 | Cooldown Reduction | Crusader buff gives CDR — maintain it for maximum uptime on key skills | Keep Crusader buff active as often as possible |
| 6 | Damage / Spell Power | Heals scale from damage dealt — higher DPS = stronger heals for your team | Maximize within gear constraints |
Full Priest Rotation — 14 Steps
Steps 1–10 are the standard rotation. Steps 11–14 are the Immortal Shield loop — use once you have Amun-Ra.
| Step | Action | When / Condition |
|---|---|---|
| 1 | Cast Faithful Winds | At pull — places area giving 3-second speed buff to allies repeatedly |
| 2 | Group enemies and take aggro | Use Faithful Winds movement + basic attacks to pull mobs together |
| 3 | Cast Radiant Verdict | Once enemies are grouped — AoE stun + healing (with rune equipped) |
| 4 | Execute basic attack combo to final hit | Reach final combo hit to consume Sunlight for +60% magic damage |
| 5 | Use weapon attack / arsenal skill | After combo — recharges prayers and sets up Judgment |
| 6 | Cast Judgment | After prayers are charged — deals damage and heals/shields based on prayer type |
| 7 | Cast Blessing of the Fervor (co-op) | Buffs party skill damage, heal amount, shield amount, and defense |
| 8 | Cast Crusader | Increases crit chance and CDR for 20 seconds — use on cooldown |
| 9 | Cast Beacon of Hope | After Radiant Verdict — stores 10% of damage dealt, releases as healing |
| 10 | Late-game loop: Faithful Winds → Radiant Verdict → Beacon of Hope → Crusader → basic combo → weapon → Judgment | Replace Blessing of the Fervor once Beacon + Crusader are unlocked |
| 11 | Immortal Shield 3 basic attacks → instant weapon skill → 4th hit Smite | 4th hit must be a crit to reset Ram Veil cooldown |
| 12 | Ensure Smite lands as a guaranteed crit | At rank 3 weapon skill: next 3 attacks are guaranteed crits — use before 4th hit |
| 13 | Cast Ram Veil immediately | Smite crit resets Ram Veil and makes it instant cast — spam it every reset |
| 14 | Use Gorgon Rat Z's Toothpick (Swirling Embers) | At rank 3: extends duration of crit effects, prolonging shield loop uptime |
Gear Upgrade Path
| Stage | Item | How to Get | Level |
|---|---|---|---|
| Early | Rehearsal Scepter | Starter weapon from class selection | 1 |
| Early | Early priest armor set | Metaforge armor database — filter by Priest class | unknown |
| Mid 1 | War/Priest chest gear | Specific dungeons only — verify loot tables before farming (some dungeons don't drop it) | unknown |
| Mid 2 | Amun-Ra | High-level drop — exact source unknown; required for immortal shield build | unknown |
| Mid 3 | Gorgon Rat Z's Toothpick | Late-game arsenal weapon drop | unknown |
| Mid 4 | Tank accessories (Vitality/Armor) | Use Metaforge database filtered for Priest — prioritize Vitality and armor pieces | unknown |
| Late | Rune-enhanced support gear | Runes that modify Faithful Winds and Radiant Verdict to add healing | unknown |
| Endgame | Endgame priest sets | Late-game dungeon and boss drops — use Metaforge Priest subcategory to find targets | unknown |
9 Common Priest Mistakes
| Mistake | Why It's Bad | Fix |
|---|---|---|
| Treating Priest as pure healer only | Underuses tank and DPS potential; slow progression | Build into Crusader tank or hybrid DPS-heal to leverage Sunlight and armor stacking |
| Not stacking armor passively | You become squishy and can't tank | Use talents that stack armor; maintain Ram Veil loops where possible |
| Letting Sunlight sit unused | Wasting +60% magic damage and the Soothing Rays heal | Consume Sunlight with final combo attacks regularly |
| Missing crit for Ram Veil loop | Smite doesn't crit → infinite shield breaks | Activate rank 3 weapon skill (3 guaranteed crits) before the 4th basic hit |
| Skipping Faithful Winds + Radiant Verdict | Missing mobility, stuns, and AoE heal rune interactions | Always open with Faithful Winds, then Radiant Verdict to group and control |
| Not using Beacon of Hope + Crusader | Losing stored healing and powerful crit/CDR buff | Add both to rotation once unlocked; replace Blessing of the Fervor |
| Bad gear targeting at level 20 | Hit level cap with weak gear and can't progress | Use Metaforge armor database filtered for Priest before pushing harder content |
| Farming wrong dungeon for chest piece | Some dungeons don't drop war/priest chests — wasted time | Check community loot tables before committing to a farm route |
| Ignoring damage for healing | Heals scale from damage dealt — low DPS = weak heals | Build for reasonable DPS with Faith and crit so damage-based heals stay strong |
FAQ — Farever Priest Build
Is Priest only a healer in Farever?
No. Priest is one of the most versatile classes — it can tank, deal damage, or heal depending on build. The Crusader Paladin and Immortal Shield builds are both strong solo options that deal significant damage.
How does Priest healing actually work?
Many heals scale from your damage output — you heal the team for a percentage of damage dealt. Higher DPS directly means stronger heals. You can also add healing via runes on Faithful Winds and Radiant Verdict.
What is the Immortal Shield build?
Use Amun-Ra as main weapon. The loop: 3 basic attacks → instant weapon skill → 4th hit Smite crit → this resets Ram Veil cooldown and makes it instant cast. Repeat for continuous shields. Near-unkillable when executed correctly.
Is Priest viable solo?
Yes. Crusader Paladin and Immortal Shield builds are both strong for solo. Priest is arguably the easiest class to solo with once the Ram Veil loop is unlocked.
Where do I farm Priest gear at level 20?
Use the Metaforge armor database filtered for Priest. Some dungeons do not drop war/priest chest pieces — always verify loot tables before committing to a farm route. Reddit has up-to-date community threads on this.
What stats should I focus on as Priest?
Tank builds: prioritize Vitality (aim for ~400 HP at low levels) and Faith. Also stack armor (15–25 during combat), Critical Chance for the Ram Veil loop, and CDR to keep Crusader buff active.
What is the best Priest rotation?
Early: Faithful Winds → Radiant Verdict → basic combo → weapon attack → Judgment. Later add Beacon of Hope and Crusader. For Immortal Shield: 3 basics → instant weapon skill → 4th hit Smite → Ram Veil, repeat.